Today’s lecture will feature feedback I got from the Class critique for my Banking App
Feedback from Daniel
- Colours are bold and strong, the brutalist style is coming together.
- The adverts should be toned down consider text hierarchy 1-2-3 rather than 2-1-3
Feedback from classmates
- Colour works well for promotional stuff but the ui is a little funny, hard to balance with the actual user interface. All those colours are competing with each other so we need them to highlight or be used in a functional way
- The cards are really liked.
- all the elements are working well play about and experiment with them
- The arrows were really liked. Maybe incorporate it into the loading the screen. Could be used for progression in the ui, sending someone money?
My questions
Thoughts on the cheeky tone of voice?
- The welcome to the next level of banking is clever and plays well on words and the more offensive needs to be toned back in a more dual meaning way
- The user may want the bank to play it safe, playing it may be recycled. Think more about meaning.
Thoughts on heading, I may change
- It’s fine, the display type may be used for more decorative occasions like advertising
End of feedback
Summary
Today’s feedback was helpful and it was nice to see my hard work recognised as well get some feedback that would help with the project, I did purposely choose a cheeky tone of voice as I wanted to see if that would be good for the brand considering it is for younger people, but after hearing feedback from others in class it would be better to sort of play it safe and be a friendly bank rather than an in your face and rude bank.
What works well with my project so far are the colours, The design elements and the push for motion graphic features, What I need to work on are my tone of voice and the design of the UI elements.
We were then told that we should choose an existing user interface and essentially copy assets from it while making it your own.